Cruisin' For a Bruisin' should be banned

BokehBotBokehBot Posts: 39

How did this card make it past balance testing?

Death's best instant damage: 4 damage and discard two of an Opponent's worse cards (less than two actions worth, as they pick their worst cards)

Chaos: Wanton Destruction: 14 damage (net 10), but you get 4 turns to beat Chaos with 4 damage to help as well as the biggest factor: the lost momentum of flipping a blessing that doesn't impact the board immediately. This one is fairly balanced as Chaos often actually die before pulling this off , esp. if the second blessing or later (while first blessing you can live through giving it a net 10 over 4 turns, so kinda like playing two fanatic skullfiends).

4 damage, remove 3 units (most of the time 1-2 units), can't really plan for this blessing unless it's your last one. At high level play an opponent can play around it, but most don't bother except not having 2-3 completely fresh first corner units out at on once.

Order: 6 damage, heal 2 (heal 2 is worth maybe 1/3 or 1/4 of an action)

9 damage, can't really plan for this blessing unless it's your last one. At high level play, opponent plays around this very often, sticking a unit in front of someone about to quest.

Destruction: 12 damage. Seriously. The only requirement is to play or have two Orruks on the field. This is a **** easy requirement. The worst part is that an opponent can NOT play around it, unlike the Chaos or Order equivalent.

Even UBL, an opponent can drop Dormants or Mystic Shields or mass Sweeps/Removal to try to get through it, or at least blunt the damage. None of this exists against Cruisin' for a Bruisin'. You can't even remove Orruks to delay the damage if you need to heal up.

Unlike Wanton Destruction, there is no penalty and very high risk of dying before pulling it off. And net healthwise, as a first blessing (best case scenario for Wanton), Cruising is still even more value (12 versus 14-4) minus some self-damage synergies. So, literally no drawback.

The only counterplay is Storm Shield, and that means you have to play Order and luck that you have it in hand and that your Wizard is in front of the blessing and luck that your Wizard is not already engaged. Nevermind this card is awful and will actually make you lose all other matches since it ends up being -3 damage (worth like 1/3 to 1/2 of an action).

tl;dr: Cruisin' is worth way too many actions compared to other blessings, and has no drawback, and has no counter play except Storm Shield.


  • ThunderfrogThunderfrog Posts: 23

    Kruisin for a Bruisin getting unbanned was pretty silly. It was one of the most out of control cards in Destruction, and to be honest I have about 40 screen shots of a close game being ruined by that monstrosity.

    There's no way to errata it, really, other than making it a heroic action to move forward.

    Otherwise, reban it.

  • BokehBotBokehBot Posts: 39

    The way to errata it is to make it only apply to Exhaust as a nerf. Then you can theoretically remove Orruks to delay the blessing.

    But it looks like we are power creeping anyways, so it's less of an issue. Order has a powerful 7 damage and Unaligned has Hyperseed which usually hits around 6-8 damage.

    These two new blessings are still lower than 12 of course. And remember with Gordakk the "wait two turns" is nullified, they can just once per game and have it trigger next turn extremely consistently to close a game.

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