Lord-Castellant "Stop hitting yourself" Beast Deck
Quick theorycraft that requires plenty of playtesting before being considered even remotely serious/finished haha!
< Champions >
Isharann Soulrender (3)
< Units > 18
3x Biovoltaic Morrsarr Guard
3x Enraged Allopex
3x Aetherwing Scout (might swap Scout/Alpha numbers 2/3 depending on how dead cloggy Scout feels)
2x Alpha Gryph-Charger
1x Razorshell Leviadon
3x Hurricane Raptor
< Abilities > 12
3x Jaws of Death
3x Divine Vengeance
3x Lord of the Host
3x Triumphant Smash
< Blessings >
The deck focuses around having Beasts infront of Lord-Castellant, ruining the day of aggro decks. Soulrender can be a very interesting card, being able to fetch back Morrsarr Guards late game for crazy removal. And Lib-Prime is just there for 1 cost bro.
Scout can chill infront of Castellant all day, and also help buff up the damage of Allopex and Gryphs, Hurricane Raptors are there for value (really good card) and to give the possibility of triggering the last corner of Lib-Prime.
Lord of the Host is best saved for Castellants final corner... But when combined with cards like Stardrake or late-game Morrsarr Guards that's some FABULOUS value.
Otherwise, the deck is J U I C Y, Jaws of Death and Divine Vengeance offer the chance to do some crazy high burst, along with your Stardrake you have some hefty damage output. Beyond that, it's all about getting the most out of your weaker beasts, playing Gryph against high cost champions, or Allopex in a damaging lane/after damage, or next to your scouts, etc.
I legit wish I could just run 4 Savage Loyalty haha, it's a ton of fun. Otherwise Divine Blast/Swift Judgement are just nice spike damage to go with Jaws and Vengeance, the 4th Blessing slot is up in the air, I was tempted by healing, but I've just gone for Blessed Weapons, to buff up our weaker Beast units like Allopex/Gryphs.
I think the biggest issue the deck faces is.... Getting our Champions quests done could be very tricky, it's a wide spread and a lot of them require exact cards, needing to draw/save atleast 2 of your Lord of the Host for Castellant's final corner, needing to find your Stormcast for the Lib-Prime, saving your Removal for Soulrender.... It's a bit tricky. I had considered running 2 Namarti Soul Feeders for Castellant and comboing with Soulrender, but deck space is always so tight..
But for now, here's the basic idea/concept. With some play-testing I might try and improve it! Otherwise just bit of fun