[Deck List] Lotann's Hordes
After being asked to build an Aelf deck, I went in a kind of interesting direction, Noticing that a lot of the Aelf cards seemed to be low damage, but multiple corners, I fell in love with the idea of Lotann. Building around his ability to boost our Aelves damage and get more out of their corners.
~ ~ Champions ~ ~
Aspect of the Sea (11)
Isharann Soulrender (3)
Isharann Soulrender (3)
(If you want an easier time completing your quests, Lochian Prince can be run instead of Isharann Soulrender)
Our basic set up will always be, Lotann in the middle, 2 Soulrender either side of him, and Aspect on whatever far corner is left.
~ ~ Units ~ ~
3x Aetherwing Scout
3x Biovoltaic Morrsarr Guard
2x Razorshell Leviadon
3x Swift Namarti Reaver
3x Sweeping Namarti Thrall
2x Akhelian Barrier Guard
~ ~ Spells ~ ~
3x Warding Light
2x Inspired Glory
~ ~ Abilities ~ ~
3x Triumphant Smash
3x Jaws of Death
~ ~ Blessings ~ ~
Tides of Death
The basic stratergy here is to have a Beast infront of Lotann (preferably Aetherwing Scout, as it will sit there until removed or all it's corners have been triggered). This allows Lotann to buff up adjacent Aelf units. With a Scout infront of him, it basically gives +2dmg to all Aelves next to him, meaning Swift Namarti Reaver could be doing 3dmg per corner and spiking for high damage, or that Namarti Thrall could be doing a possible 4dmg per corner!
It will also grant +1dmg to the Razorshell, and with plenty of Aelf units it should be reliable enough to get your damage in.
You want to try and focus your removal on the Soulrenders, you have 4 removal corners but only 6 removal cards in the deck, (3 of which are Beasts you may need to use elsewhere). Plus smart opponents may deny you removal targets, but, if you can get atleast 1 flipped, Morrsarr Guard becomes incredible late-game value, allowing you to recycle all your Aelves. Which, if they are still getting damage buffs from Lotann can become incredibly threatening.
In this deck, you really want to set up turns, so don't be afraid to just pass and draw until you have cards to pull off a combo, you can play Scouts out early as they wont rotate, then place an Aelf either side to get the most out of your damage bonuses. The deck (as most Order decks do), really lacks any form of draw, so you have to get the most value you can, (though if you feel you can pull off one of your Quests, Go for it!).
I'd have liked to include some more Spells, Aspect of the Sea has a really awesome passive, but due to positioning he became kind of awkward as a lot of the Order Spells rely on having units either side. I had considered Seeker of Souls, let us rewind/re-use an Aelf unit like Thrall or Guard) and a Beast (like Scout or Stardrake etc), plus hangs around for 2 turns of Dormant, but wasn't really feeling it.
Another Spell I had considered was Inspired Glory, not only does it lock down the opposite lane as Dormant, but also locks it's adjacent lane as if your opponent plays there, they give you 2 cards there! (And eventually a possible 4). This is certainly one I've been tempted to play test, I may swap the 2 Arcane Bolts for 2 copies see how it does!). *I ended up making this change haha
As for Blessings, Blessed Weapons will buff up your weak (but 3-4 corner) Aelf units, Tides of Death grants us extra cards and lots of value, Divine Blast offers extra burst and Abjuration adds a bit more damage and importantly stall.
Over all, the deck relies on planning your turns ahead, managing your cards efficiently, getting the most you can out of them (since Aelf's seem to have very low damage but many corners), and being able to draw until you have some good cards in hand, (which can be very difficult/boring for a lot of players). Either way, Boom! A weird/interesting Aelf/Beast deck.
[[Deck Edit: -2 Arcane Bolt, +2 Inspired Glory]]