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Skaven Concept Ideas [Just for Fun]

TopHatCatTopHatCat Posts: 92

So whilst I was traveling on the train the other day I thought about how Skaven might play, the idea of them Tunneling was my main inspiration and it kind-of inspired me to whip up a few cards surrounding this idea. It could be changed to a keyword but for now, the simple premise is manipulating the bottom of your deck.
To represent all the thousands upon thousands of miles of tunnel that Skaven dig (even so far as to be able to dig between realms).

I didn't really have time to balance these around current Chaos cards, if I were more serious I'd look into interactions on how these would play with everything else. But for now they are just some fun concepts. So feel free to suggest your own! :D

Champion: Skaven Packmaster.
Tags: Skaven (Warrior)
{Heroic Act} Reveal the bottom card of your deck, if it's a Skaven Unit, you may [Deploy] it, otherwise return it to the bottom.
Corners: Ability/Deploy/Deploy/Damage.

Champion: Verminlord Deciever.
Tags: Skaven, Daemon (War/Wiz)
Effect: When you [Deploy] a Unit from the bottom of your deck. Deal 2 damage to your opponent.
Corners: Damage/Deploy/Remove/Deploy.

Unit: Skaven Tunnelers.
Tags: Skaven
Effect: ๐Ÿ”„ damage to your opponent.
When you [Deploy] this Unit from hand, reveal the bottom card of your deck, if it's a [Skaven] Unit you may [Deploy] it (Adjacent), otherwise return it to the bottom.
[ - ][O][ - ]
0/0/2/3 (damage)

Unit: Warp-Grinder Weapon Team.
Tags: Skaven
Effect: If this card is [Deployed] from the bottom of your deck. Deal 4 damage to your opponent.
๐Ÿ”„ damage to your opponent.
2/1.

Unit: Gutter Runner.
Tags: Skaven
Effect: If this card is [Deployed] from the bottom of your deck. Remove a highlighted Unit. ๐Ÿ”„ damage to your opponent.
1/1/3

Unit: Warlock Engineer.
Tags: Skaven
Effect: If this Unit is [Deployed] from the bottom of your deck. [Draw] a card.
Reduce damage received by ๐Ÿ”„.
2/1/1.

Unit: Skaven Assassin.
Tags: Skaven
Effect:
Corner 1: ๐Ÿ”„ damage to your opponent.
Corner 2 and 4: [Remove] a highlighted Unit, ๐Ÿ”„ damage to your opponent.
2/1/X/1

Unit: Rat Swarm.
Tags: Skaven, Beast
Effect: Increase damage done for each highlighted [Skaven] Unit. (Adjacent)
๐Ÿ”„ damage to your opponent.
[ - ][O][ - ]
X/0/0/0.

Unit: Rattling Gun Team.
Tags: Skaven
Effect: ๐Ÿ”„ damage to highlighted lanes. (damage is applied to those lanes so any reductions or effects in them takes effect (e.g. double lord-c hah), so deals 1dmg to each lane. So 2 total if unblocked)
[ - ]X[ - ]
X [O] X (Y shape)
1/1/1.

Unit: Plague Priest.
Tags: Skaven
Effect: When you [Deploy] this Unit from hand, Reveal the bottom card of your deck. If it's a [Skaven] or [Daemon] you may [Deploy] it. Otherwise place it back on the bottom. Take damage equal to that Units 1st corner.
๐Ÿ”„ to your opponent.
1/1/1.

Spell: Skaven Burrows.
{Heroic Act} Look at the bottom ๐Ÿ”„ cards of your deck, you may rearrange them and place them back in order, or shuffle your deck. /Clunky Corners\.
2/3.

Obviously need to work out more ways to play/manipulate stuff from the bottom of your deck, like a clunky spell/champion that plays bottom card if a unit is removed, or a spell that lets you place cards on the bottom of your deck and all that stuff. Over all it may be too focused (aka doesn't mix well with other Chaos Units, pure Skaven Tribal) but just some cool interactive ideas that would be fun to play with :D

Comments

  • shadowfangshadowfang Posts: 9 โœญ
    I love this idea.
    Hereโ€™s a champion that I was thinking of
    Champion: Warpgnaw Verminlord
    Tags: Skaven, Daemon (war/wiz)
    Once per game heroic act: place 4 Skaven units from your discard pile at the bottom of your deck in any order
    Damage/spell/unit/remove
    Cost: 7-ish
    Health 2
  • DarkCornflakeDarkCornflake Posts: 35 โœญ

    I think Skaven will get stacking as a mechanic (stacks on other Skaven) it's fits thematically with their horde playstyle.

    As a Champion, I'd like to see a Champion with 4 damage corners, easy to complete, but rotates backwards if an opposite Champion or unit deals damage (fits with them shirking away if the going gets tough!).

    I can see them getting lots of low cost Champions and Units with lots of "0" and "1" value corners.

  • shadowfangshadowfang Posts: 9 โœญ
    I agree. I do feel like this mainly applies to clan verminus though, with bottom deck searching mainly applying to skryre
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